ElfTown

ElfTown isn't actually named ElfTown, but has a long flowery Elven name with a ton of weird syllables. However, the name translate roughly to "The safe haven of all Elves" so for most who only speak Common, ElfTown is close enough.

Residents of ElfTown are technically subjects of the Barony, the Elves themselves wholly disagree. This disagreement was the source of a long forgotten war, with the resulting cease fire becoming a lasting peace. The Baron calls them his subjects, and the Elves ignore the Baron. The Elves don't interfere with the Barony so all is well.

For now.

Inn:
Get your Well Rested buff here for 1gp. Also chat up the locals for Elven tales.

Blacksmith:
Dude has Elven weapons and armors and other metal/leather items for sale.

General Goods:
Has all the odds and ends y'all might need for adventuring.

Forest:
The Town is surrounded by the Elf Forest which is home to the less social elves, and well as a bunch of either treasures or monsters, depending on who you talk to. It is very off-limits to adventurers, even sometimes Elves who appear too chummy with Half or Non Elves.

The Council of Elves:
Theres a tree house that houses The Council of Elves. They preside over all elves, even though their edicts typically don't extend beyond the elven forests. Also, they may have quests for adventurers.

Most of ElfTown:
Most of ElfTown is made up of treehouses that are inaccessible to anyone who isn't a resident of ElfTown. If you are caught by the Town guard trying to enter elven homes, you will probably get executed on site.